General Armour Introduction
⬥ There are three categories of armour:
• Power: any armour with a style bonus
• Hybrid: anything stated as "hybrid"
• Tank: any other item (also has more armour than power / hybrid)
⬥ Armour tiers are based on the level required to equip them
⬥ Equipping armour provides style and armour bonuses
• These bonuses are based on armour category and tier
• Generally armours in the same category and tier will have equal bonuses
⬥ Wearing off-style armour slots (excluding cape slot) provides an accuracy penalty based on armour bonus
• "Off-style" is any style that does not match your equipped mainhand / 2H weapon
• Hybrid gear incurs no penalty
• This penalty is near-doubled (0.8→1.5) when using the Necromancy combat style.
⬥ Some armour sets have set effects which may be useful
Index of Armour
⬥ It is recommended to look up further information on the Wiki⬥ Armour in bold is worth being aware of, they will be elaborated on after or are recommended in the respective upgrade order⬥ Use !armour
to see DPS difference between the armour⬥ Generally speaking, use power armour
⬥ GWD1 Armour (T70)⬥ Ancient Warrior (T78)• Superior is T88⬥ Nex Armour (T80)⬥ Anima Armour (T80)• Refined is T85⬥ Elite Robinhood (T82)⬥ Tectonic (T90)• Elite is T92⬥ Sirenic (T90)• Elite is T92⬥ Dracolich (T90)• Elite is T92⬥ Masterwork (T90)• Trimmed is T92⬥ Malevolent (T90)⬥ Vestments of Havoc (T95)
⬥ Barrows Armour (T70)⬥ Deathwarden (T70, T80, T90)⬥ Ganodermic (T75)⬥ Ports (T85)• Superior is augmentable⬥ Achto (T90)⬥ Cryptbloom (T90)
⬥ Deathdealer (T70, T80, T90)⬥ First Necromancer's equipment (T95)
Notable Armour
⬥ (Vestments of Havoc) has effects that greatly benefit melee. Should be used over . Does T100 damage and has armour equal to T75 power armour
⬥ (Sirenic) is solid cheap ranged power armour
⬥ (Elite Dracolich) is very strong ranged power armour when used with a bow
⬥ (Ganodermic) is very cheap magic tank gear to use with Animate Dead
⬥ (Cryptbloom) is the best overall tank armour in game, but not always needed - see !crypt
⬥ (First Necromancer's equipment) is the best overall Necromancy armour in the game
Gloves
⬥ Use !gloves
to see where to use which gloves⬥ upgrades / / to T90 and allows enchantments to work• The T90 gloves can also be bought directly from the G.E.⬥ Gloves covered: | | | | | |
⬥ When is cast, the next to hit within 6s has all its remaining hits applied at once for 25% (40% with enchantment of flame) more damage
⬥ Adds to the passive effects from the armour set• Elite Dracolich Remnant per piece gain 0.5% extra adrenaline for each hit of Rapid fire • Dracolich infusion at 3 pieces, after a full gain +40% critical strike chance with for 3 seconds, +1.8 seconds for every additional piece
⬥ has +25% hitchance and can be walked⬥ Enchantment of dread makes to do a 2nd weaker hit when flanking
⬥ After / are cast the following occurs:• The next attack deals 10% (16% using agony enchantment) more damage⬩ Affects non-bleed attacks cast that tick, bleeds snipe it for no benefit• Bleeds deal 20% (25% using agony enchantment) more damage for 10s⬩ Does not affect / / / "bleeds" as they are not bleeds
Misc. Gloves
⬥ Cinderbanes - increases poison damage, and can proc own poison hits⬥ Deathtouched Bracelet - 20% chance to reflect 25-50% damage (7.5% average reflect) back to the attacker (does not reduce damage you take)⬥ Spellcaster's Gloves - autos / basics have 5% chance to do 25% more damage, bind target, lower their combat stats by 7 levels and hit 1t after cast• Does not work during /
Boots and Capes
⬥ upgrades / / to T90
Boots
⬥ Blast Diffusion Boots - charges 40%/tick instead of 20%/tick⬥ Laceration Boots - Can use with only a MH or 2H melee weapon⬥ Fleeting Boots - has +10% hitchance and can be walked
Capes
⬥ TokHaar Capes - used to make the respective Zuk cape⬥ Igneous Kal-Mej - is 60% adren and hits 4x at 90-180% ability dmg⬥ Igneous Kal-Ket - is 60% adren and hits 2x⬥ Igneous Kal-Xil - is 60% adren, more damage, and +2 bleed hits⬥ Igneous Kal-Xil - is 60% adren, and bounces 2 more times⬥ Igneous Kal-Zuk - All Igneous capes in one
General Weapons Introduction
⬥ The tier of a weapon is the listed equip requirement. Generally the damage and accuracy tier match that
• Exceptions include: (T90 damage, T75 accuracy), GWD2 weapons (T80 damage, T90 accuracy), and (T88 damage, T85 accuracy)
⬥ For dual-wield weapons:
• Overall damage tier is equal to 66% of the mainhand's tier and 33% of the offhand's tier
• Overall accuracy tier you have is equal to your mainhand's tier fully.
⬥ For ammo'd weapons and weapons:
• Damage tier is equal to the minimum between the weapon tier and the ammo / spell tier
⬩ E.g. a T90 weapon with a T1 ammo / spell has T1 damage
T60-T89 Weapons
Index of Weapons
⬥ It is recommended to look up further information on the Wiki⬥ Weapons in bold are worth being aware of, they will be elaborated on after or are recommended in the respective upgrade order⬥ Use !weapons
to see the DPS difference between various damage tiers
Tiers 60-70
⬥ Guthix Staff ⬥ Crystal ⬥ Barrows ⬥ Abyssal Whip ⬥ Death Guard ⬥ Skull Lantern
Tier 75
⬥ Godswords ⬥ Sara. Sword ⬥ Abyss. Mage ⬥ Staff of Light ⬥ Arma. Cbows ⬥ Handcannon ⬥ Mech. Chin
Tiers 77-79
⬥ Arma. Battlestaff ⬥ Sunspear ⬥ Statius Hammer ⬥ Bane Weapons
Tier 80-82
⬥ Hex • Refer to !hex
⬥ Linza's Hammer ⬥ Virtus ⬥ Zaryte Bow ⬥ Royal Crossbow ⬥ Attuned Crystal ⬥ Chaotics ⬥ Masuta's Warspear ⬥ Laniakea's Spear ⬥ Limitless Staff ⬥ Death Guard ⬥ Skull Lantern
Tier 85
⬥ Dragonrider Lance ⬥ Fury Blades ⬥ Ripper Claws ⬥ Tetsu ⬥ Dark Ice ⬥ Cywir ⬥ Seasinger ⬥ Shadow Glaive ⬥ Wyvern Crossbow⬥ Camel Staff
Tiers 87-89
⬥ Bone Blowpipe ⬥ Annihilation ⬥ Decimiation ⬥ Obliteration ⬥ Elite Tetsu ⬥ Sup. Vesta ⬥ Elite Seasinger ⬥ Sup. Zuriel Staff ⬥ Sup. Morrigan
Notable Weapons
⬥ is a solid spec weapon for mage, deals decent damage and improves accuracy
⬥ are solid melee DW. They do T88 damage but have T85 accuracy. Use !leng
for effect info
⬥ with are your primary magic DW until purchasing . They do T80 damage but have T90 accuracy
⬥ if unlocked can serve as your permanent magic DW, as the cost for or is no longer worthwhile
⬥ is BiS halberd weapon where applicable. It does T90 damage but has T75 accuracy
⬥ is the primary way to deal AoE damage with ranged
T90-95 Weapons
Index of Weapons
⬥ It is recommended to look up further information on the Wiki⬥ Weapons in bold are worth being aware of, they will be elaborated on after
Tier 90
⬥ Drygores ⬥ Seismics ⬥ Ascensions ⬥ Noxious Scythe ⬥ Noxious Bow ⬥ Noxious Staff ⬥ Death guard
Tier 92
⬥ Zaros Godsword ⬥ MW Spear ⬥ Khopesh ⬥ Abyssal Scourge ⬥ Staff of Sliske ⬥ Praesuls ⬥ Seren Godbow ⬥ Eldritch Crossbow ⬥ Blightbounds
Tier 95
⬥ F. Staff of Arma. ⬥ Leng ⬥ Ek-Zekkil ⬥ BoLG ⬥ Omni Guard ⬥ Soulbound Lantern
Notable Weapons
⬥ is BiS halberd where splashes
⬥ is a solid 2H to use until /
⬥ generally BiS melee MH due to parasite stacks, see !scourge
for more info
⬥ adds 2 hits to , , and and 3 hits to
⬥ best 2H until . Has a strong special attack, see !sgb
for some more info
⬥ has a very strong special attack, but is relatively hard to use well
⬥ has one of the strongest special attacks, see !fsoa
for some more info
⬥ best 2H, has a strong spec, and is very consistent, see !bolg
for more info
⬥ strong but long spec, good synergy with . Put in , see !ezkeof
for more info
⬥ has a great special attack (can use t70 for !)
⬥ best necromancy mainhand
⬥ best necromancy offhand
⬥ have passive effects and a special attack on the mainhand
Defenders and Shields
⬥ It is recommended to look up further information on the Wiki⬥ Use !defender
for info on obtaining defenders⬥ Defender weapon and shield tier is half its tier (e.g. T90 defender is T45)⬥ Defenders provide 3% accuracy and 1/15 chance to reduce hit by 50-100%⬥ T90 shields' right-click voke option drops target when using queueing⬥ Spirit shields reduce damage by 30%, 20% of it is removed from prayer⬥ Shieldbows count as a MH + shield of its tier (e.g. is a T70 MH + shield)⬥ Bone shield / is unlocked via and allows the use of defensive shield abilities without a physical shield, costing necrotic runes.• With lvl120 , and you can reach up to bone shield tier 75.
T90 Shields
⬥ Merciless ()⬥ Vengeful ()⬥ Malevolent ()
Spirit Shields (T75)
⬥ Arcane ()⬥ Elysian ()⬥ Divine ()⬥ Spectral ()
Defenders
⬥ Corrupted (T70)⬥ Ancient (T80)⬥ Kalphite (T90)
Shieldbows
⬥ Darkbow (T70)⬥ Strykebow (T85)
Generally When to use What
⬥ Bone shield and work for most scenarios where a very high shield tier is unimportant • Defenders when needing to do offensive shield abilities (e.g. ), but are effectively superseded by ⬥ Spirit Shields when needing to use effect to tank large hits⬥ Shieldbows when using a bow⬥ T90 shields otherwise (e.g. for bigger or very long )
Rings
⬥ Use !ring
to see when to use what ring⬥ Rings covered: | | | | | | ⬥ + can be imbued for +2.5 style bonus at the Armoursmith for teci
⬥ On target death, 50% chance to gain 1% adren per 1.5k hp of it (caps at 5%)⬥ On player death, the player is revived at full health and a damage-over-time effect is applied for three minutes⬥ Overchargeable at Death for 5 cut onyx and 25 (has 5x charges)
⬥ Each hit of a channel has (4 * channel hits done)% more crit chance⬥ Metaphysics enchantment causes +(2.5 * channel hits done) % crit dmg⬥ To clarify: and its enchantment only affect channels, not autos, etc.
⬥ attacks gain 3% (4% if heroism enchantment) crit chance if target bled⬥ Heroism enchantment also adds (1.5 * bleed count)% crit damage
⬥ Bow attacks gain 3% (4% if shadow enchantment) crit chance⬥ Shadow enchantment also adds 3% crit damage
Other Rings
⬥ Reaver's Ring - +5% crit chance but -5% hitchance⬥ Asylum Surgeon's Ring - 30s cooldown if either occur:• 10% chance to prevent threshold cost• 40% chance to save 25% of spec cost⬥ Ring of Vigour - Ultimates refund 10% adren, spec cost reduced by 10%; this can be made passive via the Extinction quest
Necklaces
⬥ Necklaces covered: | | ⬥ Ornament kits provide +2 style bonus to + and +3 to
⬥ 50% chance for healing 25-50% more (~18.75% average heal increase)⬥ Protection / Deflect prayers increased to 60% reduction (from 50%)
⬥ Successful hits give +0.1% hitchance for 54s from last attack, caps at +3%
⬥ Effects of both and ⬥ Can store a special attack to cast with another weapon of same style• Stored specs cannot be reobtained, it is permanently consumed⬥ Use !eofspec
to see EoF setups, read #eof-specs for further info on specs
Cape Perks
⬥ + can have 3 cape perks, 2, and Anachronia Cape Stand 1⬥ + + cape stand perks apply to all capes, use !capeperk
for setups
PvM-related Cape Perks
⬥ Defence - Acts as a sign of life⬥ Strength - hits 3 more times⬥ HP - Doubles base health regen and allows healing at banks in combat⬥ Ranged - Increases ammo proc chance by 20% of the base chance
Index of Pocket Slots
⬥ It is recommended to look up further information on the Wiki⬥ Items in bold is worth being aware of, they will be elaborated on after⬥ Use !pocket
for a breakdown of what pocket slot to use where⬥ God books / Scriptures have a 15s cd between procs, starting on activation⬥ God books / Scriptures have a 6.6% proc chance per non-bleed/burn hit• Other DoT hits may (e.g. "bleeds") or may not (e.g. ) proc them
Pocket Slots
⬥ (Superior) Scrimshaw of the Elements ()⬥ (Superior) Scrimshaw of Cruelty ()⬥ (Superior) Scrimshaw of Vampyrism ()⬥ Book of Law ⬥ Ancient Book ⬥ Book of Wisdom ⬥ Book of War ⬥ Book of Chaos ⬥ Book of Balance ⬥ Scripture of Jas ⬥ Scripture of Wen ⬥ Scripture of Ful ** ⬥ Erethdor's Grimoire**
Notable Pocket Slots
⬥ is a very cheap pocket slot to buy and average to maintain, and relatively good to use ( 1,525,935 per hour)
⬥ is an expensive pocket slot to buy, but is strong and very cheap to use ( 14,823 per hour)
⬥ a pivotal pocket slot for every style, but costly to use ( 7,436,818 per hour), see !grim
for more info
Index of Ammo Slots
⬥ Use !quiver
and !pouches
for quiver and rune pouch setups⬥ | | | also work from inventory⬥ Can dye and use multiple | |
Ammo Slots
⬥ Armour Spikes - deal typeless damage equal to player's smithing level• When alloyed - 10% chance to deal 10x damage• When abyssal - 25% chance to apply a parasite stack• Must also wear melee gear and take melee damage / damage from MD⬥ Large Rune Pouches - holds 16k of 3 types of runes⬥ Grasping Rune Pouches - holds 16k of 4 types of runes⬥ Pernix's Quivers - holds 2 types of ammo, able to swap between at will⬥ Nexuses can be used to store ectoplasm and necrotic runes• Zemouregal's Nexus provides a passive effect when equipped which increases the Bone Shield tier by 15 levels
Preset Contents
⬥ It is recommended to look up further information on the Wiki⬥ Tank armour, shield, and other HP-boosting gear for bonfire⬥ Preferred Summoning familiars & scrolls ⬥ Potions to use pre-fight• Overload , Weapon Poison+++ , Thermal Flask ⬥ Runes to restock pouches, and Magic cape to change spellbooks⬥ Incense sticks - Spirit Weed , Kwuarm , Lantadyme ⬥ Preferred book and pages ⬥ Divine Charges and assorted utility items
Example Banking Presets
Some players' banking presets for reference.Rcm37, Dyanne, Just Eswar, Die Alive