o:"can't attack you" (2024)

42 cards where the text includes “can't attack you”

Archangel of Tithes {1}{W}{W}{W} Creature — Angel FlyingAs long as Archangel of Tithes is untapped, creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays {1} for each of those creatures. 3/5 Archon of Absolution {3}{W} Creature — Archon FlyingProtection from white (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)Creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. 3/2 Assault Suit {4} Artifact — Equipment Equipped creature gets +2/+2, has haste, can’t attack you or planeswalkers you control, and can’t be sacrificed.At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.Equip {3} Baird, Steward of Argive {2}{W}{W} Legendary Creature — Human Soldier VigilanceCreatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. 2/4 Blazing Archon {6}{W}{W}{W} Creature — Archon FlyingCreatures can’t attack you. 5/6 Champions of Minas Tirith {5}{W} Creature — Human Soldier When Champions of Minas Tirith enters the battlefield, you become the monarch.At the beginning of combat on each opponent’s turn, if you’re the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don’t, they can’t attack you this combat. 4/6 Chronomantic Escape {4}{W}{W} Sorcery Until your next turn, creatures can’t attack you. Exile Chronomantic Escape with three time counters on it.Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Collective Restraint {3}{U} Enchantment Domain — Creatures can’t attack you unless their controller pays {X} for each creature they control that’s attacking you, where X is the number of basic land types among lands you control. Combat Calligrapher {3}{W} Creature — Bird Cleric FlyingInklings can’t attack you or planeswalkers you control.Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that’s attacking that opponent. 3/3 Elephant Grass {G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Black creatures can’t attack you.Nonblack creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you. Eriette of the Charmed Apple {1}{W}{B} Legendary Creature — Human Warlock Each creature that’s enchanted by an Aura you control can’t attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4 Fealty to the Realm {4}{U} Enchantment — Aura Enchant creatureWhen Fealty to the Realm enters the battlefield, you become the monarch.The monarch controls enchanted creature.Enchanted creature attacks each combat if able and can’t attack you. Forbidding Spirit {1}{W}{W} Creature — Spirit Cleric When Forbidding Spirit enters the battlefield, until your next turn, creatures can’t attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. 3/3 Form of the Dragon {4}{R}{R}{R} Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.At the beginning of each end step, your life total becomes 5.Creatures without flying can’t attack you. Form of the Squirrel {G} Enchantment As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.Creatures can’t attack you.You have shroud.You can’t cast spells. Ghostly Prison {2}{W} Enchantment Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you. Illusionist's Gambit {2}{U}{U} Instant Cast this spell only during the declare blockers step on an opponent’s turn.Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can’t attack you or planeswalkers you control that combat. Immortal Obligation {1}{W} Instant Return target creature card from an opponent’s graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can’t attack you or a permanent you control, and can’t block creatures you control. Koskun Falls {2}{B}{B} World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you. Nils, Discipline Enforcer {2}{W} Legendary Creature — Human Cleric At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.Each creature with one or more counters on it can’t attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 Norn's Annex {3}{W/P}{W/P} Artifact ({W/P} can be paid with either {W} or 2 life.)Creatures can’t attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. Orzhov Advokist {2}{W} Creature — Human Advisor At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can’t attack you or planeswalkers you control until your next turn. 1/4 Promise of Loyalty {4}{W} Sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can’t attack you or planeswalkers you control for as long as it has a vow counter on it. Propaganda {2}{U} Enchantment Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you. Reverence {2}{W}{W} Enchantment Creatures with power 2 or less can’t attack you. Rite of the Raging Storm {3}{R}{R} Enchantment Creatures named Lightning Rager can’t attack you or planeswalkers you control.At the beginning of each player’s upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and “At the beginning of the end step, sacrifice this creature.” Sandwurm Convergence {6}{G}{G} Enchantment Creatures with flying can’t attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green Wurm creature token. Sivitri, Dragon Master {2}{U}{B} Legendary Planeswalker — Sivitri +1: Until your next turn, creatures can’t attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.−7: Destroy all non-Dragon creatures.Sivitri, Dragon Master can be your commander. Loyalty: 4 Spectral Grasp {1}{W} Enchantment — Aura Enchant creatureEnchanted creature can’t attack you or planeswalkers you control.Enchanted creature can’t block creatures you control. Sphere of Safety {4}{W} Enchantment Creatures can’t attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. Teferi's Moat {3}{W}{U} Enchantment As Teferi’s Moat enters the battlefield, choose a color.Creatures of the chosen color without flying can’t attack you. The Second Doctor {2}{W}{U} Legendary Creature — Time Lord Doctor Players have no maximum hand size.How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can’t attack you or permanents you control during their next turn. 2/4 Unstable Glyphbridge {3}{W}{W} Artifact When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.) Sandswirl Wanderglyph Artifact Creature — Golem FlyingWhenever an opponent casts a spell during their turn, they can’t attack you or planeswalkers you control this turn.Each opponent who attacked you or a planeswalker you control this turn can’t cast spells. 5/3 Varchild, Betrayer of Kjeldor {2}{R} Legendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.Survivors your opponents control can’t block, and they can’t attack you or planeswalkers you control.When Varchild leaves the battlefield, gain control of all Survivors. 3/3 Vow of Duty {2}{W} Enchantment — Aura Enchant creatureEnchanted creature gets +2/+2, has vigilance, and can’t attack you or planeswalkers you control. Vow of Flight {2}{U} Enchantment — Aura Enchant creatureEnchanted creature gets +2/+2, has flying, and can’t attack you or planeswalkers you control. Vow of Lightning {2}{R} Enchantment — Aura Enchant creatureEnchanted creature gets +2/+2, has first strike, and can’t attack you or planeswalkers you control. Vow of Malice {2}{B} Enchantment — Aura Enchant creatureEnchanted creature gets +2/+2, has intimidate, and can’t attack you or planeswalkers you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.) Vow of Torment {2}{B} Enchantment — Aura Enchant creatureEnchanted creature gets +2/+2, has menace, and can’t attack you or planeswalkers you control. (It can’t be blocked except by two or more creatures.) Vow of Wildness {2}{G} Enchantment — Aura Enchant creatureEnchanted creature gets +3/+3, has trample, and can’t attack you or planeswalkers you control. Web of Inertia {2}{U} Enchantment At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn’t, creatures they control can’t attack you this turn. Windborn Muse {3}{W} Creature — Spirit FlyingCreatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you. 2/3

Their mind whirled with grand plans, never thinking of what might happen if they got to the end of thelist.

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o:"can't attack you" (2024)
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