o:destroy o:all o:creatures (t:"artifact" or t:"enchantment" or t:"instant" or t:"sorcery") (2024)

1 – 60 of 121 cards where the text includes “destroy” and the text includes “all” and the text includes “creatures” and (the card types include “artifact” or the card types include “enchantment” or the card types include “instant” or the card types include “sorcery”)

Damnation {2}{B}{B} Sorcery Destroy all creatures. They can’t be regenerated. Blight Grenade {4}{B} Sorcery Destroy target creature.All creatures get -3/-3 until end of turn. Mandate of Abaddon {3}{B} Sorcery Choose target creature you control. Destroy all creatures with power less than that creature’s power. Their Name Is Death {3}{B}{B}{B} Sorcery Destroy all nonartifact creatures. Siren's Call {U} Instant Cast this spell only during an opponent’s turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn’t attack this turn. Ignore this effect for each creature the player didn’t control continuously since the beginning of the turn. Retaliate {2}{W}{W} Instant Destroy all creatures that dealt damage to you this turn. Perish {2}{B} Sorcery Destroy all green creatures. They can’t be regenerated. Obliterate {6}{R}{R} Sorcery This spell can’t be countered.Destroy all artifacts, creatures, and lands. They can’t be regenerated. Plague Wind {7}{B}{B} Sorcery Destroy all creatures you don’t control. They can’t be regenerated. Realm-Cloaked Giant {5}{W}{W} Creature — Giant Vigilance 7/7 Cast Off {3}{W}{W} Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) Necromantic Selection {4}{B}{B}{B} Sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It’s a black Zombie in addition to its other colors and types. Exile Necromantic Selection. Fight to the Death {R}{W} Instant Destroy all blocking creatures and all blocked creatures. Fated Retribution {4}{W}{W}{W} Instant Destroy all creatures and planeswalkers. If it’s your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Crux of Fate {3}{B}{B} Sorcery Choose one —• Destroy all Dragon creatures.• Destroy all non-Dragon creatures. Akroma's Vengeance {4}{W}{W} Sorcery Destroy all artifacts, creatures, and enchantments.Cycling {3} ({3}, Discard this card: Draw a card.) Citywide Bust {1}{W}{W} Sorcery Destroy all creatures with toughness 4 or greater. Rout {3}{W}{W} Sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)Destroy all creatures. They can’t be regenerated. Deadly Tempest {4}{B}{B} Sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. In Garruk's Wake {7}{B}{B} Sorcery Destroy all creatures you don’t control and all planeswalkers you don’t control. Supreme Verdict {1}{W}{W}{U} Sorcery This spell can’t be countered.Destroy all creatures. Whirlwind {2}{G}{G} Sorcery Destroy all creatures with flying. Kirtar's Wrath {4}{W}{W} Sorcery Destroy all creatures. They can’t be regenerated.Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can’t be regenerated. Sublime Exhalation {6}{W} Sorcery Undaunted (This spell costs {1} less to cast for each opponent.)Destroy all creatures. Wrath of God {2}{W}{W} Sorcery Destroy all creatures. They can’t be regenerated. Decree of Pain {6}{B}{B} Sorcery Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Extinguish All Hope {4}{B}{B} Sorcery Destroy all nonenchantment creatures. Kindred Dominance {5}{B}{B} Sorcery Choose a creature type. Destroy all creatures that aren’t of the chosen type. Cacophony Unleashed {5}{B}{B} Enchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It’s still an enchantment. Cleansing Nova {3}{W}{W} Sorcery Choose one —• Destroy all creatures.• Destroy all artifacts and enchantments. Harsh Mercy {2}{W} Sorcery Each player chooses a creature type. Destroy all creatures that aren’t of a type chosen this way. They can’t be regenerated. Nevinyrral's Disk {4} Artifact Nevinyrral’s Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. Slash the Ranks {3}{W}{W} Sorcery Destroy all creatures and planeswalkers except for commanders. Sunscour {5}{W}{W} Sorcery You may exile two white cards from your hand rather than pay this spell’s mana cost.Destroy all creatures. Breaking Point {1}{R}{R} Sorcery Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can’t be regenerated. Kaya's Wrath {W}{W}{B}{B} Sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. The Phasing of Zhalfir {2}{U}{U} Enchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can’t phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. Season of the Witch {B}{B}{B} Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.At the beginning of the end step, destroy all untapped creatures that didn’t attack this turn, except for creatures that couldn’t attack. Blow Your House Down {2}{R} Sorcery Up to three target creatures can’t block this turn. Destroy any of them that are Walls. Void {3}{B}{R} Sorcery Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number. Raiding Party {2}{R} Enchantment Raiding Party can’t be the target of white spells or abilities from white sources.Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren’t chosen this way by any player. Ritual of Soot {2}{B}{B} Sorcery Destroy all creatures with mana value 3 or less. Bontu's Last Reckoning {1}{B}{B} Sorcery Destroy all creatures. Lands you control don’t untap during your next untap step. Winter's Chill {X}{U} Instant Cast this spell only during combat before blockers are declared.X can’t be greater than the number of snow lands you control.Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn’t, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. Total War {3}{R} Enchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn’t attack, except for creatures the player hasn’t controlled continuously since the beginning of the turn. Do or Die {1}{B} Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player’s choice. They can’t be regenerated. Spreading Plague {4}{B} Enchantment Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can’t be regenerated. Tsabo's Decree {5}{B} Instant Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can’t be regenerated. Doomskar {3}{W}{W} Sorcery Destroy all creatures.Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Blood on the Snow {4}{B}{B} Snow Sorcery Choose one —• Destroy all creatures.• Destroy all planeswalkers.Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.) End Hostilities {3}{W}{W} Sorcery Destroy all creatures and all permanents attached to creatures. Blood Money {5}{B}{B} Sorcery Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. Unstable Glyphbridge {3}{W}{W} Artifact When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.) Sandswirl Wanderglyph Artifact Creature — Golem FlyingWhenever an opponent casts a spell during their turn, they can’t attack you or planeswalkers you control this turn.Each opponent who attacked you or a planeswalker you control this turn can’t cast spells. 5/3 Remove Enchantments {W} Instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. Glyph of Doom {B} Instant Choose target Wall creature. At this turn’s next end of combat, destroy all creatures that were blocked by that creature this turn. Glyph of Reincarnation {G} Instant Cast this spell only after combat.Destroy all creatures that were blocked by target Wall this turn. They can’t be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner’s control. The Battle of Bywater {1}{W}{W} Sorcery Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”) One Ring to Rule Them All {2}{B}{B} Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — The Ring tempts you, then each player mills cards equal to your Ring-bearer’s power.II — Destroy all nonlegendary creatures.III — Each opponent loses 1 life for each creature card in that player’s graveyard. Day of Judgment {2}{W}{W} Sorcery Destroy all creatures. Mass Calcify {5}{W}{W} Sorcery Destroy all nonwhite creatures. Localized Destruction {3}{W}{W} Sorcery You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn.Destroy all creatures.

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